Tuesday, December 9, 2014
This year when I attended the H.P. Lovecraft Film Festival in Portland I had the opportunity to watch many excellent films, but none of them stood out as much as a barely three and a half minute piece called Leviathan Ages. The brainchild of Jon Yeo, The film creates a world where the post-industrial and the timeless collide. Ancient entities rise at the beckoning of their emperor, and all involved fulfill their roles at the end of an era. A spoken word piece is the only narrative throughout the film, and further solidifies the tone of the film that is both apocalyptic and regenerative all at once.
I had the opportunity to ask Jon some questions about Leviathan Ages, and he was kind enough to indulge me.
Some of the elements of Leviathan Ages seem Asian and Mesoamerican in nature. Were there any particular mythologies that inspired you?
Jon: It’s partly an open love letter to Shadow of the Colossus, possibly my all time favourite PlayStation game. But I do have an interest in the visuals of religious sculpture from throughout human history, ancient to modern. I’m not religious at all, but I find the imagery from all religions pretty fascinating. Maybe it’s from my graphic design roots, the idea that you can distill a huge concept into an image or an object in such a powerful way. That’s what interest me about idols, statues and carvings. I enjoy the design of mythological concepts, it’s character design. But I love the design of fictional mythologies too, in sci-fi / fantasy films and games.
I’m also particularly taken with remnants from ancient lost civilisations, especially decrepit heads and faces. They look like they are sat motionless watching wave after wave of human tide wash in and out in front of them, for hundreds of years. I think we would see ourselves differently from their point of view.
What do you see as the relationship between the beings in Leviathan Ages and the modern age?
Jon: They are meant as allegorical. We see the central character resurrect nine of his predecessors, they bring the destruction of his era. At the end he has become one of them, like a repeating cycle. It’s a basic reflection on how we make the same mistakes over and over again. Often this is because we lack the observational perspective of deep time, we are not here for long.
Can you talk a little about what inspired the poem read during the film?
Jon: The idea behind this was to create a thread across the whole film that could mimic a hymn, prayer, song or mantra. Also it could be something which fed the viewer just enough stimulus to interpret meanings in their own way, to give the right tones and moods without being too explicit or obvious.
How much experience did you have with film making and CG going into making Leviathan Ages?
Jon:I work mainly in commercials, and I’ve been doing that for years. It involves shooting live action and lots of VFX. Indie film making is something I do very occasionally when I can fit it in. I dearly wish I could do more, I’ve got loads of ideas which will never escape my brain.
What was the most challenging part of making the film?
Jon: Making the film was the hardest part of making the film. I had the initial basic idea in 2010. I started designing and sketching it out in 2011. We finished the film in 2013. Everything was against the odds.
I saw Leviathan Ages at the H.P. Lovecraft film festival this year and was absolutely enthralled by it. How has its reception been overall?
Jon: You are one of the few!
The most common reaction is “It looks nice but there’s no story”. Which I think is a shame, but I understand why most people find it hard to grasp. I think with film people expect three acts, a protagonist, an antagonist and a mcguffin.
I enjoy regular traditional dramatic narrative, but I’m just not interested in exploring that in my own personal work. I enjoy the interpretation you can indulge in with other media. With a song, a painting or a poem the author need not be obvious. They can be oblique and abstract. They often allow you to be carried away on a mood and a tone, and it’s as much about what you bring to it yourself. I’m interested in how a short can operate in the same way. It means I’m marginal, but I’m OK with that.
The full film and information about it can be found at the official website. Jon's other work can be seen at his personal website.
Monday, August 4, 2014
The video teaser would be here if YouTube wasn't being pissy. You can see the teaser video here.
According to Yeo, Leviathan Ages will continue to make the rounds at festivals until close to the end of the year. If you get any chance to see this, you're doing yourself a grave disservice by letting it pass by.
More info about Leviathan Ages can be found here.
Thursday, July 31, 2014
The Imago Sequence is Laird Barron's third collection of stories, and a genuinely disturbing read. Barron is a name that I've heard many times as a brave light in Horror, and he does not disappoint. The Imago Sequence consists of nine stories, the stories range from "Old Virginia" which starts as a military fiction that soon goes off the rails to "Hallucigenia" which takes the black magical hillbilly cult to a new level all the way to the title story, which is Lovecraft's "Pickman's Model" exposed to gamma radiation and leaves you at the end shuddering. The range of theme that Barron utilizes is as diverse as his pacing and layering of tension is consistent. The cosmic horror that Barron creates and utilizes defies physical description and personality type, unless you consider all-permeating, eternal Hunger with a capital "H" as a personality type. The Imago Sequence is not a collection that lends itself to a quick read simply because Barron's style lends itself greatly to a slow read with a pacing that builds tension in a masterful fashion. Definitely give this a read. Five stars.
Thursday, July 24, 2014
The Worlds of Hurt is a collection of stories revolving around Brian Hodge's own mythos, the Misbegotten. They are a group of tragic immortals who must feed on something, that "something" being different for each of them and often creating a visceral narrative in the story itself, in order to survive or at least endure. Every story stands on it's own, but in reading it from beginning to end the reader receives insights into the mythos and cosmology of the Misbegotten that adds extra horrific depth through the first three stories in a cumulative manner that reaches an apex in the final story "World of Hurt", a short novel that reveals the great horror associated with the Misbegotten. Hodge's writing style is engrossing and complex without being confusing. The utterly disturbing motives that drive not just the Misbegotten but also the "regular" people in the stories are laid to bare at a pace that creates a tension while reading that is enjoyable in a way that few works of horror that I've come across are able to match. This has been one of my favorite reads of the year, definitely worth five stars.
I contacted Brian and he was gracious enough to take part in a short interview regarding Worlds of Hurt and his writing in general:
AB: Music has a central focus in "The Alchemy of the Throat" and is used in describing cosmic horror elements of "World of Hurt". I've also had the pleasure of reading your story "Cures For A Sickened World" which delves strongly into Black Metal aesthetics. What place does music hold for you in horror?
BH: A pretty foundational place, really. But it has a pretty foundational place in life overall. I nearly always work to music, and it’s often dark or moody stuff. Plus, as a player, I sometimes like to make music that’s a sonic expression coming from the same place as the prose. That got so out of hand with Whom the Gods Would Destroy that it triggered its own soundtrack.
Then there are times I’m interested in exploring creators as characters, and the process of creation, and so on. Although I feel oddly repelled by writing about writers. There’s something about that that feels narcissistic to me. I’m much more drawn to narratively exploring music and visual art … maybe because, as languages, they’re much more universal. They engage the senses directly.
AB: What did you want to do different, if anything, in Worlds of Hurt in contrast to previous works?
BH: It’s an omnibus edition, and that’s something I’d never done. It brings together the first four installments in an ongoing mythos that I keep coming back to every so often: “The Alchemy of the Throat,” “The Dripping of Sundered Wineskins,” “When the Bough Doesn’t Break,” and World of Hurt. That’s three novellas and a short novel. They were all written years apart, so in a way, while still telling an unfolding episodic narrative, they all reflect different interests and concerns and states of mind.
I was needing to get World of Hurt ported over into e-book form, and thought, well, why not package everything together at this point. Instead of just converting over the one book, why not give the reader everything that preceded it, too? As I go forward with new works in that universe, consolidating the previous stuff into a single volume will make it a lot easier for readers to have it all, rather than telling them, in essence, “You have to get this novel and these three story collections.”
AB: Despite the monstrosity factor of the supernatural entities in the stories in Worlds of Hurt, the horror inflicted by humanity seems to be a predominant reoccurring theme. Any thoughts on that?
BH: I think that would be how such entities would operate most effectively in our world. That they’d get things done either through us, or by hiding behind our skins. It’s not only stealth mode … just consider what they would have to work with. Way too many of our species don’t need that much of a nudge.
AB: Do you see any major vital trends in Horror literature occurring that weren't there when you started writing?
BH: It would take someone more conscious of a long-term overview than I am to track something like that. It’s not anything that registers with me. I just do what I do, and try to always get better at it, and to keep challenging myself instead of digging a rut to live in. To me, being concerned with trends leads to the sort of silly conversations that a friend once related. He was talking to his agent, who was telling him, “Why don’t you write a book about a devil dog? Devil dogs are hot right now!” That was our go-to punchline for a while.
AB: What are your opinions on Horror as social commentary?
BH: It’s certainly well suited to the task. It can get away with being as rude as it needs to be, and you have the option of couching whatever you have to say in some potent metaphors, if you don’t feel like being blunt about it. That’s definitely informed a share of my work. Even the story you mentioned earlier, “Cures For A Sickened World,” which I wrote for the upcoming first Spectral Book of Horror Stories … in part that’s an allergic reaction to the rancid thing that journalism has become in the age of click-bait. “Let’s throw up any old hasty piece of incendiary bullshit, because it’ll piss people off and they’ll show it to everybody else so they can be pissed off too.” And so the signal-to-noise ratio gets ever more lopsided.
AB: What would you personally like to see happen with the Horror genre, either through your own writing or the writing of others?
BH: I don’t remember who or where it was, but I once saw someone make an interesting distinction between horror and science fiction: that science fiction is a literature of ideas and horror is a literature of emotion. That’s an oversimplification, of course. Sweeping generalizations usually are. Switching to film for a moment, you can’t look at David Cronenberg’s body of work in the genre and find it light on ideas. I got the point, though. I understood where that was coming from. But there’s no reason that the two should be mutually exclusive. So I’d like to see horror be unwilling to cede that ground. To continue to strive to put forth the best ideas about the world and human existence that it can, and develop them as far as possible.
AB: What would your opinion be if Worlds of Hurt inspired others to write stories revolving around the Misbegotten?
BH: I’m sure I’d be fine with that, and find it very flattering, although I’d rather do more work on the mythology before turning it open source.
Monday, July 21, 2014
The second round of Kenneth W. Cain's Wordslinger Shootout has begun. It's me vs. KT "Calamity Jane", doing what we do best with the writing prompt "Wire Brush". Vote on your favorite and leave a comment for a chance to win great stuff to read. Go here.
Friday, July 11, 2014
Codex Born is the second book in the Magic Ex Libris series, and an excellent continuation from the first book Libriomancer. Our hero Isaac Vaino, librarian and covert Libriomancer, a magician capable of pulling items directly out of books (I KNOW, RIGHT?! SIGN ME UP!!!), is sent to discover what killed a Wendigo. This is a problem, as whatever can kill a Wendigo is something is probably something that can cause a lot of damage to...well, pretty much anything.
This is the part where I say that Wendigo killing is the very least of our hero's concerns.
Codex Born is an great follow up to Libriomancer on many levels. On top of providing a new playground for Hines' unique and wonderfully consistent literary Magical system to run around in, you also learn more about key players in the story line, both friend and foe. You discover some interesting things about Gutenberg as well, things that not only affect future stories in the series, but possibly some things that have already occurred as well.
I recommend this series to anyone who loves to read, simply because Hines takes what we have done with our imaginations whenever we read and makes it just a little bit closer to real. I can't appreciate that enough. Five stars.
Tuesday, July 8, 2014
Kenneth W. Cain is hosting a fun little competition over at his blog wherein sixteen authors are paired up, given a word prompt, and are turned loose to write what they can out of that. I am one of those lucky sixteen who will be taking part in the shootout. What is to be won? Nothing less than FORTUNE AND GLORY!!
Actually, it's just for fun, much like caps locking FORTUNE AND GLORY!! At any rate, the details can be found here. A lot of good reading to be had from all involved, so check it out.